+ game_sp.scroll_xoffset = (EVEN(SCR_FIELDX) ? TILEX / 2 : 0);
+ game_sp.scroll_yoffset = (EVEN(SCR_FIELDY) ? TILEY / 2 : 0);
+
+ for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++)
+ {
+ for (y = 0; y < SP_MAX_PLAYFIELD_HEIGHT; y++)
+ {
+ GfxElementLast[x][y] = -1;
+ GfxGraphicLast[x][y] = -1;
+ GfxGraphic[x][y] = -1;
+ GfxFrame[x][y] = 0;
+ }
+ }
+
+ InitScrollPlayfield();
+
+ menPlay_Click();