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fixed acid animation for elements falling/moving into (GFX engine change)
[rocksndiamonds.git]
/
src
/
game_sp
/
main.c
diff --git
a/src/game_sp/main.c
b/src/game_sp/main.c
index efe66ad90b9784cbebbea7d7d4c235b93f0aaa0a..92fc9120dcee90e756c0f12b3f20054e81dcc795 100644
(file)
--- a/
src/game_sp/main.c
+++ b/
src/game_sp/main.c
@@
-58,8
+58,6
@@
void RedrawPlayfield_SP(boolean force_redraw)
RestorePlayfield();
UpdatePlayfield(force_redraw);
RestorePlayfield();
UpdatePlayfield(force_redraw);
-
- BackToFront_SP();
}
void UpdateGameDoorValues_SP()
}
void UpdateGameDoorValues_SP()
@@
-75,7
+73,8
@@
void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
byte single_player_action = action[0];
int x, y;
byte single_player_action = action[0];
int x, y;
- UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY);
+ UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY,
+ MurphyScreenXPos / TILEX, MurphyScreenYPos / TILEY);
subMainGameLoop_Main(single_player_action, warp_mode);
subMainGameLoop_Main(single_player_action, warp_mode);