void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
{
byte single_player_action = action[0];
subMainGameLoop_Main(single_player_action, warp_mode);
void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
{
byte single_player_action = action[0];
subMainGameLoop_Main(single_player_action, warp_mode);