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added description for BD style explosion
[rocksndiamonds.git]
/
src
/
game_sp
/
main.c
diff --git
a/src/game_sp/main.c
b/src/game_sp/main.c
index 7eed1dd5d44bde6fb11c22abb8b14359d2517156..206ae571c3486a118b19d48d8300dbd85545b04d 100644
(file)
--- a/
src/game_sp/main.c
+++ b/
src/game_sp/main.c
@@
-72,7
+72,7
@@
static void UpdateGameDoorValues_SP(void)
game_sp.score = 0; // (currently no score in Supaplex engine)
}
game_sp.score = 0; // (currently no score in Supaplex engine)
}
-void GameActions_SP(byte action[MAX_PLAYERS]
, boolean warp_mode
)
+void GameActions_SP(byte action[MAX_PLAYERS])
{
byte single_player_action = action[0];
int x, y;
{
byte single_player_action = action[0];
int x, y;
@@
-80,7
+80,7
@@
void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY,
MurphyScreenXPos / TILEX, MurphyScreenYPos / TILEY);
UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY,
MurphyScreenXPos / TILEX, MurphyScreenYPos / TILEY);
- subMainGameLoop_Main(single_player_action
, warp_mode
);
+ subMainGameLoop_Main(single_player_action);
RedrawPlayfield_SP(FALSE);
RedrawPlayfield_SP(FALSE);