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fixed unexpected behaviour with solving levels with Sokoban elements
[rocksndiamonds.git]
/
src
/
game_sp
/
main.c
diff --git
a/src/game_sp/main.c
b/src/game_sp/main.c
index 92fc9120dcee90e756c0f12b3f20054e81dcc795..02eeea93507dcec10d11302a2b938890af7e1d79 100644
(file)
--- a/
src/game_sp/main.c
+++ b/
src/game_sp/main.c
@@
-12,7
+12,7
@@
int GfxGraphic[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
int GfxFrame[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
int GfxFrame[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
-void InitGameEngine_SP()
+void InitGameEngine_SP(
void
)
{
int x, y;
{
int x, y;
@@
-54,13
+54,17
@@
void InitGameEngine_SP()
void RedrawPlayfield_SP(boolean force_redraw)
{
void RedrawPlayfield_SP(boolean force_redraw)
{
+ // skip redrawing playfield in warp mode or when testing tapes with "autotest"
+ if (DrawingDeactivatedField())
+ return;
+
if (force_redraw)
RestorePlayfield();
UpdatePlayfield(force_redraw);
}
if (force_redraw)
RestorePlayfield();
UpdatePlayfield(force_redraw);
}
-
void UpdateGameDoorValues_SP(
)
+
static void UpdateGameDoorValues_SP(void
)
{
game_sp.time_played = TimerVar / FRAMES_PER_SECOND;
game_sp.infotrons_still_needed = InfotronsNeeded;
{
game_sp.time_played = TimerVar / FRAMES_PER_SECOND;
game_sp.infotrons_still_needed = InfotronsNeeded;
@@
-90,7
+94,10
@@
void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
GfxFrame[x][y]++;
}
GfxFrame[x][y]++;
}
-int getRedDiskReleaseFlag_SP()
+int getRedDiskReleaseFlag_SP(
void
)
{
{
+ // 0: when Murphy is moving (including the destination tile!)
+ // 1: when Murphy is not moving for at least one game frame
+
return RedDiskReleaseFlag;
}
return RedDiskReleaseFlag;
}