-#if 0
- SetBitmaps_SP(&sp_objects);
-#endif
-
-#if 0
- /* too small for oversized levels, but too big for graphics performance */
- /* (the whole playfield is drawn/updated, not only visible/scrolled area) */
- /* !!! FIX THIS !!! */
- screenBitmap = CreateBitmap(60 * TILEX, 24 * TILEY,
- DEFAULT_DEPTH);
-#else