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fixed some memory allocations to prevent valgrind warnings
[rocksndiamonds.git]
/
src
/
game_sp
/
init.c
diff --git
a/src/game_sp/init.c
b/src/game_sp/init.c
index 040c18f9be7a117857685ae613824c381893805f..4b001ae44c777fc17f978caf1f5ff7e103b52895 100644
(file)
--- a/
src/game_sp/init.c
+++ b/
src/game_sp/init.c
@@
-64,6
+64,7
@@
void sp_open_all(void)
void sp_close_all(void)
{
void sp_close_all(void)
{
+ FreeGlobals();
}
void InitPrecedingPlayfieldMemory(void)
}
void InitPrecedingPlayfieldMemory(void)