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fixed graphical bugs when using background graphics on menu screens
[rocksndiamonds.git]
/
src
/
game_sp
/
global.h
diff --git
a/src/game_sp/global.h
b/src/game_sp/global.h
index f6f1d538749ea3ba5f40aad0cc133a7939477e78..9c7f5291602db5b86dd28374c17f3bfb1758293f 100644
(file)
--- a/
src/game_sp/global.h
+++ b/
src/game_sp/global.h
@@
-5,43
+5,28
@@
#ifndef GAME_SP_GLOBAL_H
#define GAME_SP_GLOBAL_H
#ifndef GAME_SP_GLOBAL_H
#define GAME_SP_GLOBAL_H
+#include "main_sp.h"
+
+#include "vb_lib.h"
+
#include "ASM.h"
#include "ASM.h"
-#include "BitMapObject.h"
#include "BugsTerminals.h"
#include "BugsTerminals.h"
-#include "Capture.h"
#include "DDScrollBuffer.h"
#include "DDSpriteBuffer.h"
#include "DDScrollBuffer.h"
#include "DDSpriteBuffer.h"
-#include "Demo.h"
-#include "DemoBufferObject.h"
-#include "DirectDrawGlobals.h"
-#include "DirectXGlobals.h"
#include "Display.h"
#include "DoGameStuff.h"
#include "Electrons.h"
#include "Display.h"
#include "DoGameStuff.h"
#include "Electrons.h"
-#include "ErrorReporting.h"
#include "Explosions.h"
#include "Explosions.h"
-#include "FakeDeclares.h"
-#include "FancyRestore.h"
-#include "GeneralTricks.h"
#include "Globals.h"
#include "Infotrons.h"
#include "InitGameConditions.h"
#include "Input.h"
#include "Globals.h"
#include "Infotrons.h"
#include "InitGameConditions.h"
#include "Input.h"
-#include "LevelSetPreviewForm.h"
#include "MainForm.h"
#include "MainGameLoop.h"
#include "MainForm.h"
#include "MainGameLoop.h"
-#include "Marker.h"
#include "Murphy.h"
#include "OrangeDisk.h"
#include "Murphy.h"
#include "OrangeDisk.h"
-#include "PathTools.h"
-#include "SettingsObject.h"
#include "SnikSnaks.h"
#include "Sound.h"
#include "SnikSnaks.h"
#include "Sound.h"
-#include "TickCountObject.h"
-#include "TopMost.h"
#include "Zonk.h"
#include "Zonk.h"
-#include "modAnimations.h"
-#include "modGeneralTricks.h"
-#include "modMPX.h"
-#endif /
* GAME_SP_GLOBAL_H */
+#endif /
/ GAME_SP_GLOBAL_H