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added pushed objects going into acid (with compile time option)
[rocksndiamonds.git]
/
src
/
game_sp
/
file.c
diff --git
a/src/game_sp/file.c
b/src/game_sp/file.c
index 4e8c9a8feb4b4d7949b5f01f980288f48546a427..a702fd4d0ce32eaf846a85ef10ac573464aebb25 100644
(file)
--- a/
src/game_sp/file.c
+++ b/
src/game_sp/file.c
@@
-19,8
+19,6
@@
void setLevelInfoToDefaults_SP(void)
char *empty_title = "-------- EMPTY --------";
int i, x, y;
char *empty_title = "-------- EMPTY --------";
int i, x, y;
- native_sp_level.game_sp = &game_sp;
-
native_sp_level.width = SP_STD_PLAYFIELD_WIDTH;
native_sp_level.height = SP_STD_PLAYFIELD_HEIGHT;
native_sp_level.width = SP_STD_PLAYFIELD_WIDTH;
native_sp_level.height = SP_STD_PLAYFIELD_HEIGHT;