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fixed graphical bugs when using background graphics on menu screens
[rocksndiamonds.git]
/
src
/
game_sp
/
file.c
diff --git
a/src/game_sp/file.c
b/src/game_sp/file.c
index a66187c582f5d04f6b13dcbaea72a6d8036eec63..677152ba4f7ae11b8053e2cda8dc8a2d39253a63 100644
(file)
--- a/
src/game_sp/file.c
+++ b/
src/game_sp/file.c
@@
-512,7
+512,7
@@
boolean LoadNativeLevel_SP(char *filename, int level_pos,
return TRUE;
}
return TRUE;
}
-
void
SaveNativeLevel_SP(char *filename)
+
boolean
SaveNativeLevel_SP(char *filename)
{
LevelInfoType *header = &native_sp_level.header;
FILE *file;
{
LevelInfoType *header = &native_sp_level.header;
FILE *file;
@@
-522,7
+522,7
@@
void SaveNativeLevel_SP(char *filename)
{
Warn("cannot save native level file '%s'", filename);
{
Warn("cannot save native level file '%s'", filename);
- return;
+ return
FALSE
;
}
// write level playfield (width * height == 60 * 24 tiles == 1440 bytes)
}
// write level playfield (width * height == 60 * 24 tiles == 1440 bytes)
@@
-573,4
+573,6
@@
void SaveNativeLevel_SP(char *filename)
}
fclose(file);
}
fclose(file);
+
+ return TRUE;
}
}