the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
of what may be expected: Supaplex works with a game field in memory
which is 2 bytes per tile) */
the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
of what may be expected: Supaplex works with a game field in memory
which is 2 bytes per tile) */