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rnd-20100218-1-src
[rocksndiamonds.git]
/
src
/
game_sp
/
export.h
diff --git
a/src/game_sp/export.h
b/src/game_sp/export.h
index 552e2ecb14a303618088f650666be38f6ec4eb14..f54bb28aee2c012a4b1405d5e4a0a630147393ba 100644
(file)
--- a/
src/game_sp/export.h
+++ b/
src/game_sp/export.h
@@
-24,6
+24,11
@@
SP_PLAYFIELD_HEIGHT)
#define SP_LEVEL_SIZE (SP_HEADER_SIZE + SP_PLAYFIELD_SIZE)
SP_PLAYFIELD_HEIGHT)
#define SP_LEVEL_SIZE (SP_HEADER_SIZE + SP_PLAYFIELD_SIZE)
+#if 0
+#define SP_SCREEN_BUFFER_XSIZE (SCR_FIELDX + 2)
+#define SP_SCREEN_BUFFER_YSIZE (SCR_FIELDY + 2)
+#endif
+
#define SP_FRAMES_PER_SECOND 35
#define SP_MAX_TAPE_LEN 64010 /* (see "spfix63.doc") */
#define SP_FRAMES_PER_SECOND 35
#define SP_MAX_TAPE_LEN 64010 /* (see "spfix63.doc") */
@@
-84,18
+89,26
@@
struct GameInfo_SP
boolean GameOver;
};
boolean GameOver;
};
+struct DemoInfo_SP
+{
+ boolean is_available; /* structure contains valid demo */
+
+ int level_nr; /* number of corresponding level */
+
+ int length; /* number of demo entries */
+ byte data[SP_MAX_TAPE_LEN]; /* array of demo entries */
+};
+
struct LevelInfo_SP
{
LevelInfoType header;
struct LevelInfo_SP
{
LevelInfoType header;
-
- byte playfield[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
+ byte header_raw_bytes[SP_HEADER_SIZE];
int width, height;
int width, height;
- b
oolean demo_available
;
+ b
yte playfield[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]
;
- byte demo[SP_MAX_TAPE_LEN];
- int demo_length;
+ struct DemoInfo_SP demo;
};
struct GraphicInfo_SP
};
struct GraphicInfo_SP
@@
-153,4
+166,7
@@
extern void DrawGameDoorValues_SP();
extern void LoadEngineSnapshotValues_SP();
extern void SaveEngineSnapshotValues_SP();
extern void LoadEngineSnapshotValues_SP();
extern void SaveEngineSnapshotValues_SP();
+extern int map_key_RND_to_SP(int);
+extern int map_key_SP_to_RND(int);
+
#endif /* GAME_SP_EXPORT_H */
#endif /* GAME_SP_EXPORT_H */