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added showing configured level on music info screen
[rocksndiamonds.git]
/
src
/
game_sp
/
export.h
diff --git
a/src/game_sp/export.h
b/src/game_sp/export.h
index 11ef9edd44b9043ca73becf8c8ae483589b79ec8..cd1804dd1523bc7b8a58cd100def884f91333158 100644
(file)
--- a/
src/game_sp/export.h
+++ b/
src/game_sp/export.h
@@
-123,9
+123,6
@@
struct LevelInfo_SP
byte playfield[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
struct DemoInfo_SP demo;
byte playfield[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
struct DemoInfo_SP demo;
-
- // used for runtime values
- struct GameInfo_SP *game_sp;
};
struct GraphicInfo_SP
};
struct GraphicInfo_SP
@@
-175,7
+172,7
@@
void InitPrecedingPlayfieldMemory(void);
void InitGfxBuffers_SP(void);
void InitGameEngine_SP(void);
void InitGfxBuffers_SP(void);
void InitGameEngine_SP(void);
-void GameActions_SP(byte
*, boolean
);
+void GameActions_SP(byte
[MAX_PLAYERS]
);
unsigned int InitEngineRandom_SP(int);
unsigned int InitEngineRandom_SP(int);