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added optional button to restart game (door, panel and touch variants)
[rocksndiamonds.git]
/
src
/
game_sp
/
export.h
diff --git
a/src/game_sp/export.h
b/src/game_sp/export.h
index 787bb45b9d7a1bfda4e2b07b505812c257675ae7..cd1804dd1523bc7b8a58cd100def884f91333158 100644
(file)
--- a/
src/game_sp/export.h
+++ b/
src/game_sp/export.h
@@
-85,10
+85,6
@@
typedef struct
#define HAS_LevelInfoType
#endif
#define HAS_LevelInfoType
#endif
-struct GlobalInfo_SP
-{
-};
-
struct GameInfo_SP
{
boolean level_solved;
struct GameInfo_SP
{
boolean level_solved;
@@
-127,9
+123,6
@@
struct LevelInfo_SP
byte playfield[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
struct DemoInfo_SP demo;
byte playfield[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
struct DemoInfo_SP demo;
-
- // used for runtime values
- struct GameInfo_SP *game_sp;
};
struct GraphicInfo_SP
};
struct GraphicInfo_SP
@@
-168,11
+161,8
@@
struct EngineSnapshotInfo_SP
// exported functions
// ----------------------------------------------------------------------------
// exported functions
// ----------------------------------------------------------------------------
-extern struct GlobalInfo_SP global_sp_info;
extern struct GameInfo_SP game_sp;
extern struct LevelInfo_SP native_sp_level;
extern struct GameInfo_SP game_sp;
extern struct LevelInfo_SP native_sp_level;
-extern struct GraphicInfo_SP graphic_info_sp_object[TILE_MAX][8];
-extern struct GraphicInfo_SP graphic_info_sp_player[MAX_PLAYERS][SPR_MAX][8];
extern struct EngineSnapshotInfo_SP engine_snapshot_sp;
void sp_open_all(void);
extern struct EngineSnapshotInfo_SP engine_snapshot_sp;
void sp_open_all(void);
@@
-182,7
+172,7
@@
void InitPrecedingPlayfieldMemory(void);
void InitGfxBuffers_SP(void);
void InitGameEngine_SP(void);
void InitGfxBuffers_SP(void);
void InitGameEngine_SP(void);
-void GameActions_SP(byte
*, boolean
);
+void GameActions_SP(byte
[MAX_PLAYERS]
);
unsigned int InitEngineRandom_SP(int);
unsigned int InitEngineRandom_SP(int);