+
+ int PlayField16[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
+ byte PlayField8[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
+ byte DisPlayField[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
+
+ int AnimationPosTable[SP_MAX_PLAYFIELD_SIZE];
+ byte AnimationSubTable[SP_MAX_PLAYFIELD_SIZE];
+ byte TerminalState[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];