byte Gravity; // 1 = turn on, anything else (0) = turn off
byte FreezeZonks; // 2 = turn on, anything else (0) = turn off (1=off!)
byte FreezeEnemies; // 1 = turn on, anything else (0) = turn off
byte Gravity; // 1 = turn on, anything else (0) = turn off
byte FreezeZonks; // 2 = turn on, anything else (0) = turn off (1=off!)
byte FreezeEnemies; // 1 = turn on, anything else (0) = turn off