projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
added using headless mode (no window) when converting levels
[rocksndiamonds.git]
/
src
/
game_sp
/
export.h
diff --git
a/src/game_sp/export.h
b/src/game_sp/export.h
index 8abe983b6864621a7df930019b24b338eeb8bc5a..4edac4768415504aa13e44cbeae9b24a746c6785 100644
(file)
--- a/
src/game_sp/export.h
+++ b/
src/game_sp/export.h
@@
-26,15
+26,23
@@
SP_MAX_PLAYFIELD_HEIGHT)
#define SP_STD_LEVEL_SIZE (SP_HEADER_SIZE + SP_STD_PLAYFIELD_SIZE)
SP_MAX_PLAYFIELD_HEIGHT)
#define SP_STD_LEVEL_SIZE (SP_HEADER_SIZE + SP_STD_PLAYFIELD_SIZE)
-#if 0
-#define SP_SCREEN_BUFFER_XSIZE (SCR_FIELDX + 2)
-#define SP_SCREEN_BUFFER_YSIZE (SCR_FIELDY + 2)
-#endif
-
#define SP_FRAMES_PER_SECOND 35
#define SP_MAX_TAPE_LEN 64010 /* (see "spfix63.doc") */
#define SP_FRAMES_PER_SECOND 35
#define SP_MAX_TAPE_LEN 64010 /* (see "spfix63.doc") */
+/* sound actions */
+
+#define actActive 0
+#define actImpact 1
+#define actExploding 2
+#define actDigging 3
+#define actSnapping 4
+#define actCollecting 5
+#define actPassing 6
+#define actPushing 7
+#define actDropping 8
+
+
/* ------------------------------------------------------------------------- */
/* data structure definitions */
/* ------------------------------------------------------------------------- */
/* ------------------------------------------------------------------------- */
/* data structure definitions */
/* ------------------------------------------------------------------------- */
@@
-42,11
+50,7
@@
#ifndef HAS_SpecialPortType
typedef struct
{
#ifndef HAS_SpecialPortType
typedef struct
{
-#if 1
short PortLocation; // = 2*(x+(y*60)) /* big endian format */
short PortLocation; // = 2*(x+(y*60)) /* big endian format */
-#else
- int PortLocation; // = 2*(x+(y*60))
-#endif
byte Gravity; // 1 = turn on, anything else (0) = turn off
byte FreezeZonks; // 2 = turn on, anything else (0) = turn off (1=off!)
byte FreezeEnemies; // 1 = turn on, anything else (0) = turn off
byte Gravity; // 1 = turn on, anything else (0) = turn off
byte FreezeZonks; // 2 = turn on, anything else (0) = turn off (1=off!)
byte FreezeEnemies; // 1 = turn on, anything else (0) = turn off
@@
-72,11
+76,7
@@
typedef struct
SpecialPortType SpecialPort[10];
byte SpeedByte; // = Speed XOR Highbyte(RandomSeed)
byte CheckSumByte; // = CheckSum XOR SpeedByte
SpecialPortType SpecialPort[10];
byte SpeedByte; // = Speed XOR Highbyte(RandomSeed)
byte CheckSumByte; // = CheckSum XOR SpeedByte
-#if 1
short DemoRandomSeed; /* little endian format */
short DemoRandomSeed; /* little endian format */
-#else
- int DemoRandomSeed;
-#endif
} LevelInfoType;
#define HAS_LevelInfoType
#endif
} LevelInfoType;
#define HAS_LevelInfoType
#endif
@@
-97,7
+97,10
@@
struct GameInfo_SP
int score;
/* needed for engine snapshots */
int score;
/* needed for engine snapshots */
+ char **preceding_buffer;
int preceding_buffer_size;
int preceding_buffer_size;
+
+ int scroll_xoffset, scroll_yoffset;
};
struct DemoInfo_SP
};
struct DemoInfo_SP
@@
-171,24
+174,31
@@
extern struct EngineSnapshotInfo_SP engine_snapshot_sp;
extern void sp_open_all();
extern void sp_close_all();
extern void sp_open_all();
extern void sp_close_all();
+extern void InitPrecedingPlayfieldMemory();
+extern void InitGfxBuffers_SP();
+
extern void InitGameEngine_SP();
extern void GameActions_SP(byte *, boolean);
extern void InitGameEngine_SP();
extern void GameActions_SP(byte *, boolean);
-extern unsigned int InitEngineRandom_SP(
long
);
+extern unsigned int InitEngineRandom_SP(
int
);
extern void setLevelInfoToDefaults_SP();
extern void copyInternalEngineVars_SP();
extern void setLevelInfoToDefaults_SP();
extern void copyInternalEngineVars_SP();
-extern boolean LoadNativeLevel_SP(char *, int);
+extern boolean LoadNativeLevel_SP(char *, int, boolean);
+extern void SaveNativeLevel_SP(char *);
+
+extern int getFieldbufferOffsetX_SP();
+extern int getFieldbufferOffsetY_SP();
-extern void BackToFront_SP(void);
extern void BlitScreenToBitmap_SP(Bitmap *);
extern void RedrawPlayfield_SP(boolean);
extern void BlitScreenToBitmap_SP(Bitmap *);
extern void RedrawPlayfield_SP(boolean);
-extern void DrawGameDoorValues_SP();
extern void LoadEngineSnapshotValues_SP();
extern void LoadEngineSnapshotValues_SP();
-extern void SaveEngineSnapshotValues_SP();
+extern void SaveEngineSnapshotValues_SP(
ListNode **
);
extern int map_key_RND_to_SP(int);
extern int map_key_SP_to_RND(int);
extern int map_key_RND_to_SP(int);
extern int map_key_SP_to_RND(int);
+extern int getRedDiskReleaseFlag_SP();
+
#endif /* GAME_SP_EXPORT_H */
#endif /* GAME_SP_EXPORT_H */