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rnd-20100624-3-src
[rocksndiamonds.git]
/
src
/
game_sp
/
export.h
diff --git
a/src/game_sp/export.h
b/src/game_sp/export.h
index b5c0d0bb27285ff509b307d131ac5973b41f4712..2dbd0ae0995307046d14b9b336bbbc9e84a84faf 100644
(file)
--- a/
src/game_sp/export.h
+++ b/
src/game_sp/export.h
@@
-110,7
+110,10
@@
struct GameInfo_SP
int score;
/* needed for engine snapshots */
int score;
/* needed for engine snapshots */
+ char **preceding_buffer;
int preceding_buffer_size;
int preceding_buffer_size;
+
+ int scroll_xoffset, scroll_yoffset;
};
struct DemoInfo_SP
};
struct DemoInfo_SP
@@
-184,6
+187,7
@@
extern struct EngineSnapshotInfo_SP engine_snapshot_sp;
extern void sp_open_all();
extern void sp_close_all();
extern void sp_open_all();
extern void sp_close_all();
+extern void InitPrecedingPlayfieldMemory();
extern void InitGfxBuffers_SP();
extern void InitGameEngine_SP();
extern void InitGfxBuffers_SP();
extern void InitGameEngine_SP();
@@
-207,4
+211,6
@@
extern void SaveEngineSnapshotValues_SP();
extern int map_key_RND_to_SP(int);
extern int map_key_SP_to_RND(int);
extern int map_key_RND_to_SP(int);
extern int map_key_SP_to_RND(int);
+extern int getRedDiskReleaseFlag_SP();
+
#endif /* GAME_SP_EXPORT_H */
#endif /* GAME_SP_EXPORT_H */