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added step-based engine snapshots to undo/redo game steps
[rocksndiamonds.git]
/
src
/
game_sp
/
export.h
diff --git
a/src/game_sp/export.h
b/src/game_sp/export.h
index 42d014206a75c0d43ae58e4060c17a84f536577f..001fb6d7e6145126861bbd92b0877be36e5720b0 100644
(file)
--- a/
src/game_sp/export.h
+++ b/
src/game_sp/export.h
@@
-190,10
+190,9
@@
extern void SaveNativeLevel_SP(char *);
extern void BackToFront_SP(void);
extern void BlitScreenToBitmap_SP(Bitmap *);
extern void RedrawPlayfield_SP(boolean);
extern void BackToFront_SP(void);
extern void BlitScreenToBitmap_SP(Bitmap *);
extern void RedrawPlayfield_SP(boolean);
-extern void DrawGameDoorValues_SP();
extern void LoadEngineSnapshotValues_SP();
extern void LoadEngineSnapshotValues_SP();
-extern void SaveEngineSnapshotValues_SP();
+extern void SaveEngineSnapshotValues_SP(
ListNode **
);
extern int map_key_RND_to_SP(int);
extern int map_key_SP_to_RND(int);
extern int map_key_RND_to_SP(int);
extern int map_key_SP_to_RND(int);