-#if 1
- StretchedSprites.BltImg(X, Y, aniSpace, 0);
- StretchedSprites.BltImg(X + (TwoPixels * dx), Y, aniZonkRollRight, dx - 1);
-#else
- StretchedSprites.BltEx(X, Y, 0);
- StretchedSprites.BltEx(X + (TwoPixels * dx), Y, aniFramesZonkRollRight[dx - 1]);
-#endif
+ DDSpriteBuffer_BltImg(X, Y, aniSpace, 0);
+ DDSpriteBuffer_BltImg(X + (TwoPixels * dx), Y, aniZonkRollRight, dx - 1);