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moved gravity compatibility settings to gravity switch properties page
[rocksndiamonds.git]
/
src
/
game_sp
/
Zonk.c
diff --git
a/src/game_sp/Zonk.c
b/src/game_sp/Zonk.c
index d8285345228d6f9aa9da29d80ad8fa3934159196..785b9c49310497932112f0a0fbe340f4f3f98036 100644
(file)
--- a/
src/game_sp/Zonk.c
+++ b/
src/game_sp/Zonk.c
@@
-181,12
+181,8
@@
loc_g_0DE8: // zonk comes falling from above
if (ax == fiOrangeDisk) // OrangeDisk explodes 'loc_g_0E95:
goto loc_g_0F75;
if (ax == fiOrangeDisk) // OrangeDisk explodes 'loc_g_0E95:
goto loc_g_0F75;
-#if 1
// play the zonk sound, 'cause zonk hits something "hard"
subSoundFX(si, fiZonk, actImpact);
// play the zonk sound, 'cause zonk hits something "hard"
subSoundFX(si, fiZonk, actImpact);
-#else
- subSoundFXZonk(); // play the zonk sound,'cause zonk hits something "hard"
-#endif
if (! (ax == fiZonk || ax == fiInfotron || ax == fiRAM))
return;
if (! (ax == fiZonk || ax == fiInfotron || ax == fiRAM))
return;