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added checkbox to level editor for using "game of life" bugs
[rocksndiamonds.git]
/
src
/
game_sp
/
SnikSnaks.c
diff --git
a/src/game_sp/SnikSnaks.c
b/src/game_sp/SnikSnaks.c
index e23dc9021eafdf4d793d473802882d9262c68445..a03e332e1754ba4f0b3362d8ae5a4da6c10e8489 100644
(file)
--- a/
src/game_sp/SnikSnaks.c
+++ b/
src/game_sp/SnikSnaks.c
@@
-33,11
+33,9
@@
void subAnimateSnikSnaks(int si)
if (SnikSnaksElectronsFrozen == 1)
return;
if (SnikSnaksElectronsFrozen == 1)
return;
-#if 1
/* (not sure why this was removed -- this broke several level solutions) */
if (LowByte(PlayField16[si]) != fiSnikSnak)
return;
/* (not sure why this was removed -- this broke several level solutions) */
if (LowByte(PlayField16[si]) != fiSnikSnak)
return;
-#endif
// If LowByte(PlayField16(si)) <> fiSnikSnak Then Exit Function
// Debug.Assert (LowByte(PlayField16[si]) == fiSnikSnak);
// If LowByte(PlayField16(si)) <> fiSnikSnak Then Exit Function
// Debug.Assert (LowByte(PlayField16[si]) == fiSnikSnak);