StretchedSprites.BltEx(X, Y, 0);
StretchedSprites.BltEx(X + bx * TwoPixels, Y, aniSnikSnakRight + bx);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
StretchedSprites.BltEx(X, Y, 0);
StretchedSprites.BltEx(X + bx * TwoPixels, Y, aniSnikSnakRight + bx);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++