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rnd-20100214-1-src
[rocksndiamonds.git]
/
src
/
game_sp
/
SnikSnaks.c
diff --git
a/src/game_sp/SnikSnaks.c
b/src/game_sp/SnikSnaks.c
index 13214817ebc9db6ed8c04ce08bf0f4a7b856f348..465431849745f3e91430e891b56eba2114c94dcc 100644
(file)
--- a/
src/game_sp/SnikSnaks.c
+++ b/
src/game_sp/SnikSnaks.c
@@
-17,7
+17,8
@@
static int subSnikSnakFromRight(int si, int bx);
static int subSnikSnakTurnLeft(int si, int bx);
static int subSnikSnakTurnRight(int si, int bx);
static int subSnikSnakTurnLeft(int si, int bx);
static int subSnikSnakTurnRight(int si, int bx);
-static char *VB_Name = "modSnikSnak";
+// static char *VB_Name = "modSnikSnak";
+
// --- Option Explicit
// ==========================================================================
// SUBROUTINE
// --- Option Explicit
// ==========================================================================
// SUBROUTINE
@@
-117,7
+118,8
@@
static int subSnikSnakTurnLeft(int si, int bx)
{
static int subSnikSnakTurnLeft;
{
static int subSnikSnakTurnLeft;
- int ax, ah, bl, dx, X, Y;
+ // int ax, ah, bl, dx, X, Y;
+ int ax, ah, bl, X, Y;
ax = (TimerVar & 3);
if (ax != 0)
ax = (TimerVar & 3);
if (ax != 0)
@@
-131,7
+133,7
@@
static int subSnikSnakTurnLeft(int si, int bx)
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
- StretchedSprites.BltEx(X, Y, aniSnikSnak[bx]);
+ StretchedSprites.BltEx(X, Y, ani
Frames
SnikSnak[bx]);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
bx = (bx + 1) & 0x7;
MovHighByte(&PlayField16[si], bx);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
bx = (bx + 1) & 0x7;
MovHighByte(&PlayField16[si], bx);
@@
-240,7
+242,8
@@
static int subSnikSnakTurnRight(int si, int bx)
{
static int subSnikSnakTurnRight;
{
static int subSnikSnakTurnRight;
- int ax, ah, bl, dx, X, Y;
+ // int ax, ah, bl, dx, X, Y;
+ int ax, ah, bl, X, Y;
ax = (TimerVar & 3);
if (ax != 0)
ax = (TimerVar & 3);
if (ax != 0)
@@
-254,7
+257,7
@@
static int subSnikSnakTurnRight(int si, int bx)
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
- StretchedSprites.BltEx(X, Y, aniSnikSnak[0x10 - bx]);
+ StretchedSprites.BltEx(X, Y, ani
Frames
SnikSnak[0x10 - bx]);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
bx = ((bx + 1) & 0x7) | 8;
MovHighByte(&PlayField16[si], bx);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
bx = ((bx + 1) & 0x7) | 8;
MovHighByte(&PlayField16[si], bx);
@@
-363,7
+366,8
@@
static int subSnikSnakFromBelow(int si, int bx)
{
static int subSnikSnakFromBelow;
{
static int subSnikSnakFromBelow;
- int ax, ah, bl, dx, X, Y;
+ // int ax, ah, bl, dx, X, Y;
+ int ax, bl, X, Y;
bx = bx - 0xF; // get and increment sequence#
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
bx = bx - 0xF; // get and increment sequence#
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
@@
-425,7
+429,8
@@
static int subSnikSnakFromRight(int si, int bx)
{
static int subSnikSnakFromRight;
{
static int subSnikSnakFromRight;
- int ax, ah, bl, dx, X, Y;
+ // int ax, ah, bl, dx, X, Y;
+ int ax, bl, X, Y;
bx = bx - 0x17; // get and increment sequence#
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
bx = bx - 0x17; // get and increment sequence#
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
@@
-486,7
+491,8
@@
static int subSnikSnakFromAbove(int si, int bx)
{
static int subSnikSnakFromAbove;
{
static int subSnikSnakFromAbove;
- int ax, ah, bl, dx, X, Y;
+ // int ax, ah, bl, dx, X, Y;
+ int ax, bl, X, Y;
bx = bx - 0x1F; // get and increment sequence#
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
bx = bx - 0x1F; // get and increment sequence#
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
@@
-547,7
+553,8
@@
static int subSnikSnakFromLeft(int si, int bx)
{
static int subSnikSnakFromLeft;
{
static int subSnikSnakFromLeft;
- int ax, ah, bl, dx, X, Y;
+ // int ax, ah, bl, dx, X, Y;
+ int ax, bl, X, Y;
bx = bx - 0x27; // get and increment sequence#
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
bx = bx - 0x27; // get and increment sequence#
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
@@
-613,7
+620,7
@@
static int subDrawSnikSnakTurnLeft(int si, int bx)
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
- StretchedSprites.BltEx(X, Y, aniSnikSnak[bx]);
+ StretchedSprites.BltEx(X, Y, ani
Frames
SnikSnak[bx]);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
return subDrawSnikSnakTurnLeft;
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
return subDrawSnikSnakTurnLeft;
@@
-628,7
+635,7
@@
static int subDrawSnikSnakTurnRight(int si, int bx)
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
- StretchedSprites.BltEx(X, Y, aniSnikSnak[0x10 - bx]);
+ StretchedSprites.BltEx(X, Y, ani
Frames
SnikSnak[0x10 - bx]);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
return subDrawSnikSnakTurnRight;
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
return subDrawSnikSnakTurnRight;