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fixed player animation when snapping for BD engine
[rocksndiamonds.git]
/
src
/
game_sp
/
SnikSnaks.c
diff --git
a/src/game_sp/SnikSnaks.c
b/src/game_sp/SnikSnaks.c
index e23dc9021eafdf4d793d473802882d9262c68445..45442b74d9b247f38145f581904ff753b779e556 100644
(file)
--- a/
src/game_sp/SnikSnaks.c
+++ b/
src/game_sp/SnikSnaks.c
@@
-33,11
+33,9
@@
void subAnimateSnikSnaks(int si)
if (SnikSnaksElectronsFrozen == 1)
return;
if (SnikSnaksElectronsFrozen == 1)
return;
-#if 1
- /* (not sure why this was removed -- this broke several level solutions) */
+ // (not sure why this was removed -- this broke several level solutions)
if (LowByte(PlayField16[si]) != fiSnikSnak)
return;
if (LowByte(PlayField16[si]) != fiSnikSnak)
return;
-#endif
// If LowByte(PlayField16(si)) <> fiSnikSnak Then Exit Function
// Debug.Assert (LowByte(PlayField16[si]) == fiSnikSnak);
// If LowByte(PlayField16(si)) <> fiSnikSnak Then Exit Function
// Debug.Assert (LowByte(PlayField16[si]) == fiSnikSnak);