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rnd-20100214-1-src
[rocksndiamonds.git]
/
src
/
game_sp
/
SnikSnaks.c
diff --git
a/src/game_sp/SnikSnaks.c
b/src/game_sp/SnikSnaks.c
index f19039b2a0932aa14edba6311da26a22988f3da5..465431849745f3e91430e891b56eba2114c94dcc 100644
(file)
--- a/
src/game_sp/SnikSnaks.c
+++ b/
src/game_sp/SnikSnaks.c
@@
-133,7
+133,7
@@
static int subSnikSnakTurnLeft(int si, int bx)
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
- StretchedSprites.BltEx(X, Y, aniSnikSnak[bx]);
+ StretchedSprites.BltEx(X, Y, ani
Frames
SnikSnak[bx]);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
bx = (bx + 1) & 0x7;
MovHighByte(&PlayField16[si], bx);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
bx = (bx + 1) & 0x7;
MovHighByte(&PlayField16[si], bx);
@@
-257,7
+257,7
@@
static int subSnikSnakTurnRight(int si, int bx)
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
- StretchedSprites.BltEx(X, Y, aniSnikSnak[0x10 - bx]);
+ StretchedSprites.BltEx(X, Y, ani
Frames
SnikSnak[0x10 - bx]);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
bx = ((bx + 1) & 0x7) | 8;
MovHighByte(&PlayField16[si], bx);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
bx = ((bx + 1) & 0x7) | 8;
MovHighByte(&PlayField16[si], bx);
@@
-620,7
+620,7
@@
static int subDrawSnikSnakTurnLeft(int si, int bx)
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
- StretchedSprites.BltEx(X, Y, aniSnikSnak[bx]);
+ StretchedSprites.BltEx(X, Y, ani
Frames
SnikSnak[bx]);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
return subDrawSnikSnakTurnLeft;
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
return subDrawSnikSnakTurnLeft;
@@
-635,7
+635,7
@@
static int subDrawSnikSnakTurnRight(int si, int bx)
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
- StretchedSprites.BltEx(X, Y, aniSnikSnak[0x10 - bx]);
+ StretchedSprites.BltEx(X, Y, ani
Frames
SnikSnak[0x10 - bx]);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
return subDrawSnikSnakTurnRight;
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
return subDrawSnikSnakTurnRight;