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added functions to get range corrected x/y cave position for BD engine
[rocksndiamonds.git]
/
src
/
game_sp
/
OrangeDisk.h
diff --git
a/src/game_sp/OrangeDisk.h
b/src/game_sp/OrangeDisk.h
index 2910b1db21b4d43c35e20be6c03729fd2a2445b8..3cbb3630cfcbf66c5547c6c33c53675e6f796fe2 100644
(file)
--- a/
src/game_sp/OrangeDisk.h
+++ b/
src/game_sp/OrangeDisk.h
@@
-5,13
+5,9
@@
#ifndef ORANGEDISK_H
#define ORANGEDISK_H
#ifndef ORANGEDISK_H
#define ORANGEDISK_H
-#include "vb_types.h"
-#include "vb_defs.h"
-#include "vb_vars.h"
-#include "vb_lib.h"
-
#include "global.h"
#include "global.h"
-extern int subAnimateOrangeDisks(int si);
-#endif /* ORANGEDISK_H */
+void subAnimateOrangeDisks(int);
+
+#endif // ORANGEDISK_H