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fixed player animation when snapping for BD engine
[rocksndiamonds.git]
/
src
/
game_sp
/
OrangeDisk.h
diff --git
a/src/game_sp/OrangeDisk.h
b/src/game_sp/OrangeDisk.h
index cc1e1f26a32fc57a44c20e219e587ee713f4548f..3cbb3630cfcbf66c5547c6c33c53675e6f796fe2 100644
(file)
--- a/
src/game_sp/OrangeDisk.h
+++ b/
src/game_sp/OrangeDisk.h
@@
-5,14
+5,9
@@
#ifndef ORANGEDISK_H
#define ORANGEDISK_H
#ifndef ORANGEDISK_H
#define ORANGEDISK_H
-#include "vb_types.h"
-#include "vb_defs.h"
-#include "vb_vars.h"
-#include "vb_lib.h"
-
#include "global.h"
#include "global.h"
-
extern
void subAnimateOrangeDisks(int);
+void subAnimateOrangeDisks(int);
-#endif /
* ORANGEDISK_H */
+#endif /
/ ORANGEDISK_H