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fixed graphical bugs when using background graphics on menu screens
[rocksndiamonds.git]
/
src
/
game_sp
/
OrangeDisk.c
diff --git
a/src/game_sp/OrangeDisk.c
b/src/game_sp/OrangeDisk.c
index 0e741395a9634b0f61a28cb3200c20c5b04ffce0..dc83e9eae849e783f211798c38255a5fdfd9632b 100644
(file)
--- a/
src/game_sp/OrangeDisk.c
+++ b/
src/game_sp/OrangeDisk.c
@@
-56,8
+56,8
@@
loc_g_2804: // disk is falling
dx = HighByte(PlayField16[si]) & 0x7;
X = GetStretchX(si);
Y = GetStretchY(si);
dx = HighByte(PlayField16[si]) & 0x7;
X = GetStretchX(si);
Y = GetStretchY(si);
-
StretchedSprites.
BltImg(X, Y, aniSpace, 0);
-
StretchedSprites.
BltImg(X, Y + TwoPixels * (dx + 1), aniOrangeDisk, dx);
+
DDSpriteBuffer_
BltImg(X, Y, aniSpace, 0);
+
DDSpriteBuffer_
BltImg(X, Y + TwoPixels * (dx + 1), aniOrangeDisk, dx);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
bl = HighByte(PlayField16[si]) + 1;
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
bl = HighByte(PlayField16[si]) + 1;