Y = GetStretchY(dxPos) + tDeltaY;
Tmp = (SeqPos < 0 ? 0 : 0); // 9StepBugFix!(red disk move right)
StretchedSprites.BltEx(X, Y, dx[Tmp]);
Y = GetStretchY(dxPos) + tDeltaY;
Tmp = (SeqPos < 0 ? 0 : 0); // 9StepBugFix!(red disk move right)
StretchedSprites.BltEx(X, Y, dx[Tmp]);