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moved gravity compatibility settings to gravity switch properties page
[rocksndiamonds.git]
/
src
/
game_sp
/
MainGameLoop.h
diff --git
a/src/game_sp/MainGameLoop.h
b/src/game_sp/MainGameLoop.h
index a0d7e5d1c6f5a7ecc03ffb5eaebeaf8210412c40..7e7ba1e529d1b7bb1a0107b93fde6755a4025fc3 100644
(file)
--- a/
src/game_sp/MainGameLoop.h
+++ b/
src/game_sp/MainGameLoop.h
@@
-5,25
+5,16
@@
#ifndef MAINGAMELOOP_H
#define MAINGAMELOOP_H
#ifndef MAINGAMELOOP_H
#define MAINGAMELOOP_H
-#include "vb_types.h"
-#include "vb_defs.h"
-#include "vb_vars.h"
-#include "vb_lib.h"
-
#include "global.h"
extern boolean AutoScrollFlag;
#include "global.h"
extern boolean AutoScrollFlag;
-extern boolean UserDragFlag;
extern boolean bPlaying;
extern int ExitToMenuFlag;
extern boolean bPlaying;
extern int ExitToMenuFlag;
-extern int ForcedExitFlag;
-extern int GameLoopRunning;
-extern int LeadOutCounter, EnterRepeatCounter;
-extern int SavedGameFlag;
+extern int LeadOutCounter;
-
extern void subMainGameLoop_Init(
);
-
extern void subMainGameLoop_Main(byte, boolean
);
-
extern void subCalculateScreenScrollPos(
);
+
void subMainGameLoop_Init(void
);
+
void subMainGameLoop_Main(byte
);
+
void subCalculateScreenScrollPos(void
);
-#endif /
* MAINGAMELOOP_H */
+#endif /
/ MAINGAMELOOP_H