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added description for BD style explosion
[rocksndiamonds.git]
/
src
/
game_sp
/
MainGameLoop.h
diff --git
a/src/game_sp/MainGameLoop.h
b/src/game_sp/MainGameLoop.h
index a686bcaf61fdedf5ac0364d5da7d1c27c7c17f4d..7e7ba1e529d1b7bb1a0107b93fde6755a4025fc3 100644
(file)
--- a/
src/game_sp/MainGameLoop.h
+++ b/
src/game_sp/MainGameLoop.h
@@
-5,26
+5,16
@@
#ifndef MAINGAMELOOP_H
#define MAINGAMELOOP_H
#ifndef MAINGAMELOOP_H
#define MAINGAMELOOP_H
-#include "vb_types.h"
-#include "vb_defs.h"
-#include "vb_vars.h"
-#include "vb_lib.h"
-
#include "global.h"
#include "global.h"
-extern int subCalculateScreenScrollPos();
-extern int subMainGameLoop();
-extern int subMainGameLoop_Init();
-extern int subMainGameLoop_Main();
-extern void subUpdatePlayingTime();
extern boolean AutoScrollFlag;
extern boolean AutoScrollFlag;
-extern boolean UserDragFlag;
extern boolean bPlaying;
extern int ExitToMenuFlag;
extern boolean bPlaying;
extern int ExitToMenuFlag;
-extern int ForcedExitFlag;
-extern int GameLoopRunning;
-extern int LeadOutCounter, EnterRepeatCounter;
-extern int SavedGameFlag;
+extern int LeadOutCounter;
+
+void subMainGameLoop_Init(void);
+void subMainGameLoop_Main(byte);
+void subCalculateScreenScrollPos(void);
-#endif /
* MAINGAMELOOP_H */
+#endif /
/ MAINGAMELOOP_H