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added also fading in/out global animations to be started/stopped
[rocksndiamonds.git]
/
src
/
game_sp
/
MainGameLoop.h
diff --git
a/src/game_sp/MainGameLoop.h
b/src/game_sp/MainGameLoop.h
index a13900d1aff26202cf9a9fb11ba8a291ed078822..3ce85d2761d55d781a71fc6efa9c553ae284cb76 100644
(file)
--- a/
src/game_sp/MainGameLoop.h
+++ b/
src/game_sp/MainGameLoop.h
@@
-5,26
+5,16
@@
#ifndef MAINGAMELOOP_H
#define MAINGAMELOOP_H
#ifndef MAINGAMELOOP_H
#define MAINGAMELOOP_H
-#include "vb_types.h"
-#include "vb_defs.h"
-#include "vb_vars.h"
-#include "vb_lib.h"
-
#include "global.h"
#include "global.h"
-extern int subCalculateScreenScrollPos();
-extern int subMainGameLoop();
-extern int subMainGameLoop_Init();
-extern int subMainGameLoop_Main(byte, boolean);
-extern void subUpdatePlayingTime();
extern boolean AutoScrollFlag;
extern boolean AutoScrollFlag;
-extern boolean UserDragFlag;
extern boolean bPlaying;
extern int ExitToMenuFlag;
extern boolean bPlaying;
extern int ExitToMenuFlag;
-extern int ForcedExitFlag;
-extern int GameLoopRunning;
-extern int LeadOutCounter, EnterRepeatCounter;
-extern int SavedGameFlag;
+extern int LeadOutCounter;
+
+extern void subMainGameLoop_Init();
+extern void subMainGameLoop_Main(byte, boolean);
+extern void subCalculateScreenScrollPos();
#endif /* MAINGAMELOOP_H */
#endif /* MAINGAMELOOP_H */