+#if 1
+ int jump_pos = TILEX / 2;
+
+ if (MurphyScreenXPos < -jump_pos)
+ {
+ MurphyScreenXPos = FieldWidth * TILEX + MurphyScreenXPos;
+ MurphyScreenYPos -= TILEY;
+ }
+ else if (MurphyScreenXPos >= FieldWidth * TILEX - jump_pos)
+ {
+ MurphyScreenXPos = MurphyScreenXPos - FieldWidth * TILEX;
+ MurphyScreenYPos += TILEY;
+ }
+#endif
+