extern void DrawFieldAnimated(int X, int Y);
extern void DrawFieldNoAnimated(int X, int Y);
extern void DrawSprite(int X, int Y, int SpritePos);
extern void DrawFieldAnimated(int X, int Y);
extern void DrawFieldNoAnimated(int X, int Y);
extern void DrawSprite(int X, int Y, int SpritePos);
#if 0
extern void InvalidateRect(long XMin, long YMin, long XMax, long YMax);
#endif
#if 0
extern void InvalidateRect(long XMin, long YMin, long XMax, long YMax);
#endif