extern void DisplayLevel();
extern void DrawField(int X, int Y);
extern void DrawFieldAnimated(int X, int Y);
extern void DrawFieldNoAnimated(int X, int Y);
extern void DrawSprite(int X, int Y, int SpritePos);
extern void DisplayLevel();
extern void DrawField(int X, int Y);
extern void DrawFieldAnimated(int X, int Y);
extern void DrawFieldNoAnimated(int X, int Y);
extern void DrawSprite(int X, int Y, int SpritePos);