+ /* scroll correction for border element (half tile on left and right side) */
+ ScrollMinX += border2_offset;
+ ScrollMinY += border2_offset;
+ ScrollMaxX -= border2_offset;
+ ScrollMaxY -= border2_offset;
+
+ /* scroll correction for even number of visible tiles (half tile shifted) */
+ ScrollMinX -= game_sp.scroll_xoffset;
+ ScrollMaxX -= game_sp.scroll_xoffset;
+ ScrollMinY -= game_sp.scroll_yoffset;
+ ScrollMaxY -= game_sp.scroll_yoffset;
+
+#if 0