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fixed calculating window size percentage after resizing
[rocksndiamonds.git]
/
src
/
game_sp
/
MainForm.c
diff --git
a/src/game_sp/MainForm.c
b/src/game_sp/MainForm.c
index d33191d69d585ea4b62a522164c8d11c107e750a..b6d7952cc14d99a515a17ccfcd2d521156caf3ef 100644
(file)
--- a/
src/game_sp/MainForm.c
+++ b/
src/game_sp/MainForm.c
@@
-17,10
+17,8
@@
void DrawFrameIfNeeded()
DrawFrame(0);
/* !!! CHECK THIS !!! */
DrawFrame(0);
/* !!! CHECK THIS !!! */
-#if 1
if (! menBorder)
DrawFrame(1);
if (! menBorder)
DrawFrame(1);
-#endif
}
void DisplayLevel()
}
void DisplayLevel()
@@
-31,16
+29,9
@@
void DisplayLevel()
return;
ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
return;
ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
-#if 1
ClearRectangle(bitmap_db_field_sp, 0, 0, FXSIZE, FYSIZE);
ClearRectangle(bitmap_db_field_sp, 0, 0, FXSIZE, FYSIZE);
-#else
- ClearRectangle(bitmap_db_field_sp, 0, 0,
- MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY);
-#endif
-#if 1
SetDisplayRegion();
SetDisplayRegion();
-#endif
DrawFrameIfNeeded();
DrawFrameIfNeeded();
@@
-157,14
+148,6
@@
void menPlay_Click()
ReStretch();
subMainGameLoop_Init();
ReStretch();
subMainGameLoop_Init();
-
-#if 1
- return;
-#endif
-
- bPlaying = False;
-
- subFetchAndInitLevel();
}
static void ReStretch()
}
static void ReStretch()
@@
-187,30
+170,14
@@
static void ReStretch()
void SetScrollEdges()
{
void SetScrollEdges()
{
-#if NEW_TILESIZE
-#if 0
- int pseudo_sxsize = SXSIZE * TILESIZE / TILESIZE_VAR;
- int pseudo_sysize = SYSIZE * TILESIZE / TILESIZE_VAR;
-#endif
-#endif
int border1_offset = (menBorder ? 1 : 2);
int border2_offset = (menBorder ? 0 : TILESIZE / 2);
/* scroll correction for border frame (1 tile) or border element (2 tiles) */
ScrollMinX = 0;
ScrollMinY = 0;
int border1_offset = (menBorder ? 1 : 2);
int border2_offset = (menBorder ? 0 : TILESIZE / 2);
/* scroll correction for border frame (1 tile) or border element (2 tiles) */
ScrollMinX = 0;
ScrollMinY = 0;
-#if NEW_TILESIZE
-#if 1
ScrollMaxX = (DisplayMaxX + border1_offset - SCR_FIELDX) * TILEX;
ScrollMaxY = (DisplayMaxY + border1_offset - SCR_FIELDY) * TILEY;
ScrollMaxX = (DisplayMaxX + border1_offset - SCR_FIELDX) * TILEX;
ScrollMaxY = (DisplayMaxY + border1_offset - SCR_FIELDY) * TILEY;
-#else
- ScrollMaxX = (DisplayMaxX + border1_offset) * TILEX - pseudo_sxsize;
- ScrollMaxY = (DisplayMaxY + border1_offset) * TILEY - pseudo_sysize;
-#endif
-#else
- ScrollMaxX = (DisplayMaxX + border1_offset) * TILEX - SXSIZE;
- ScrollMaxY = (DisplayMaxY + border1_offset) * TILEY - SYSIZE;
-#endif
/* scroll correction for border element (half tile on left and right side) */
ScrollMinX += border2_offset;
/* scroll correction for border element (half tile on left and right side) */
ScrollMinX += border2_offset;
@@
-223,12
+190,6
@@
void SetScrollEdges()
ScrollMaxX -= game_sp.scroll_xoffset;
ScrollMinY -= game_sp.scroll_yoffset;
ScrollMaxY -= game_sp.scroll_yoffset;
ScrollMaxX -= game_sp.scroll_xoffset;
ScrollMinY -= game_sp.scroll_yoffset;
ScrollMaxY -= game_sp.scroll_yoffset;
-
-#if 0
- printf("::: (%ld, %ld), (%ld, %ld) -> (%d, %d), (%d, %d)\n",
- DisplayMinX, DisplayMinY, DisplayMaxX, DisplayMaxY,
- ScrollMinX, ScrollMinY, ScrollMaxX, ScrollMaxY);
-#endif
}
void DrawField(int X, int Y)
}
void DrawField(int X, int Y)
@@
-289,25
+250,7
@@
void DrawFieldNoAnimated(int X, int Y)
break;
default:
break;
default:
-#if 1
DrawField(X, Y);
DrawField(X, Y);
-#else
- if (Tmp < fiFirst || Tmp > fiLast)
- Tmp = fiSpace;
-
- if (Tmp == fiRAM ||
- Tmp == fiHardWare ||
- Tmp == fiBug ||
- Tmp == fiWallSpace)
- Tmp = DisPlayField[tsi];
-
- subCopyImageToScreen(tsi, fiGraphic[Tmp]);
-
- if (Tmp != fiSpace &&
- Tmp != fiSnikSnak &&
- Tmp != fiElectron)
- GfxGraphic[X][Y] = fiGraphic[Tmp];
-#endif
break;
}
}
break;
}
}