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rnd-20090724-1-src
[rocksndiamonds.git]
/
src
/
game_sp
/
MainForm.c
diff --git
a/src/game_sp/MainForm.c
b/src/game_sp/MainForm.c
index baa31b5eba85d59401d2168d57fd11814148398a..b04fda82c9a9c15dc29be3cad0e1dbc5f78882b6 100644
(file)
--- a/
src/game_sp/MainForm.c
+++ b/
src/game_sp/MainForm.c
@@
-2523,20
+2523,28
@@
void menPlay_Click()
}
}
-#if 0
-
-static void menPlayDemo_Click()
+// static void menPlayDemo_Click()
+void menPlayDemo_Click()
{
DemoFlag = 1;
RecordDemoFlag = 0;
{
DemoFlag = 1;
RecordDemoFlag = 0;
+
+#if 0
lblStatus = "Demo Playback";
lblStatus = "Demo Playback";
+#endif
+
menPlay_Click();
menPlay_Click();
+
+#if 0
if (LevelStatus != 1)
lblStatus = "Demo Failed";
if (LevelStatus != 1)
lblStatus = "Demo Failed";
+#endif
DemoFlag = 0;
}
DemoFlag = 0;
}
+#if 0
+
static void menRec_Click()
{
Trace("MainForm", "--> menRec_Click()");
static void menRec_Click()
{
Trace("MainForm", "--> menRec_Click()");
@@
-3065,13
+3073,8
@@
static void SetScrollEdges()
ScrollMinX = (int)(DisplayMinX - 0.5) * Stretch * BaseWidth;
ScrollMinY = (int)(DisplayMinY - 0.5) * Stretch * BaseWidth;
ScrollMinX = (int)(DisplayMinX - 0.5) * Stretch * BaseWidth;
ScrollMinY = (int)(DisplayMinY - 0.5) * Stretch * BaseWidth;
-#if 1
- ScrollMaxX = (int)(DisplayMaxX + 1.5) * Stretch * BaseWidth;
- ScrollMaxY = (int)(DisplayMaxY + 1.5) * Stretch * BaseWidth;
-#else
ScrollMaxX = (int)(DisplayMaxX + 1.5) * Stretch * BaseWidth - picPane.Width;
ScrollMaxY = (int)(DisplayMaxY + 1.5) * Stretch * BaseWidth - picPane.Height;
ScrollMaxX = (int)(DisplayMaxX + 1.5) * Stretch * BaseWidth - picPane.Width;
ScrollMaxY = (int)(DisplayMaxY + 1.5) * Stretch * BaseWidth - picPane.Height;
-#endif
#if 1
printf("::: MainForm.c: SetScrollEdges() done [%d, %d, %d, %d]\n",
#if 1
printf("::: MainForm.c: SetScrollEdges() done [%d, %d, %d, %d]\n",
@@
-3165,7
+3168,7
@@
void DrawFieldNoAnimated(int X, int Y)
#if 0
printf("::: MainForm.c: DrawFieldNoAnimated(): %d, %d [%d]\n",
#if 0
printf("::: MainForm.c: DrawFieldNoAnimated(): %d, %d [%d]\n",
- X, Y,
StretchWidth
);
+ X, Y,
Tmp
);
#endif
StretchedSprites.BltEx(StretchWidth * X, StretchWidth * Y, Tmp);
#endif
StretchedSprites.BltEx(StretchWidth * X, StretchWidth * Y, Tmp);