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fixed redraw bug if gadget buttons are defined outside viewports
[rocksndiamonds.git]
/
src
/
game_sp
/
Input.h
diff --git
a/src/game_sp/Input.h
b/src/game_sp/Input.h
index 93b9f72d06d6abd06ca4b8e5f1202430a61c0c17..588542b44d63ee4562fbd623a495267c9cd1a9a0 100644
(file)
--- a/
src/game_sp/Input.h
+++ b/
src/game_sp/Input.h
@@
-5,19
+5,9
@@
#ifndef INPUT_H
#define INPUT_H
#ifndef INPUT_H
#define INPUT_H
-#include "vb_types.h"
-#include "vb_defs.h"
-#include "vb_vars.h"
-#include "vb_lib.h"
-
#include "global.h"
#include "global.h"
-extern void subCheckJoystick();
-extern int subCheckRightMouseButton();
-extern int subProcessKeyboardInput(byte);
-extern DemoBufferObject DemoBuffer;
-extern boolean KeyState[255 + 1];
-extern int KeyScanCode7;
+void subProcessKeyboardInput(byte);
-#endif /
* INPUT_H */
+#endif /
/ INPUT_H