- MurphyYPos = GetStretchY(si) / Stretch;
- MurphyXPos = GetStretchX(si) / Stretch;
-
- MurphyScreenXPos = GetStretchX(si); // Murphy's screen x-position
- MurphyScreenYPos = GetStretchY(si); // Murphy's screen y-position
+ MurphyScreenXPos = MurphyXPos = GetStretchX(si); // Murphy's screen x-position
+ MurphyScreenYPos = MurphyYPos = GetStretchY(si); // Murphy's screen y-position