- Trace("modInitGameConditions", "--> subFetchAndInitLevel");
- Trace("modInitGameConditions", "Call ReadLevel");
-
- ReadLevel(); // Read LEVELS.DAT
-
- Trace("modInitGameConditions", "ReadLevel return subFetchAndInitLeveled");
-
- if (RecordDemoFlag == 1)
- {
- RecDemoRandomSeed = RandomSeed;
- // Debug.Print "FetchRec: " & Hex(RandomSeed)
- }
-
- // If DemoFlag = 1 Then
- // Debug.Print "FetchPlay: " & Hex(RandomSeed)
- // End If
- GameBusyFlag = -GameBusyFlag; // make <>1
-
- Trace("modInitGameConditions", "subConvertToEasySymbols");
-
- InfoCountInLevel = subConvertToEasySymbols(); // Convert to easy symbols
- GameBusyFlag = -GameBusyFlag; // restore
-
- Trace("modInitGameConditions", "subDisplayLevel");
-
- subDisplayLevel(); // Paint (Init) game field
- subDisplayPanel(); // Paint (Init) Panel
-
- ResetInfotronsNeeded(InfoCountInLevel); // and reset Infotron count
-
- Data_SubRstFlg = 1;