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rnd-20100224-1-src
[rocksndiamonds.git]
/
src
/
game_sp
/
InitGameConditions.c
diff --git
a/src/game_sp/InitGameConditions.c
b/src/game_sp/InitGameConditions.c
index 050533e8a7b7b60e103109171d65755d7bfbc6ff..003cedc404cad6fcce1234f5cc926287d1285b1a 100644
(file)
--- a/
src/game_sp/InitGameConditions.c
+++ b/
src/game_sp/InitGameConditions.c
@@
-96,7
+96,11
@@
int InitMurphyPosB(int si)
MurphyScreenYPos = GetStretchY(si); // Murphy's screen y-position
// To Do: draw Murphy in location ax
MurphyScreenYPos = GetStretchY(si); // Murphy's screen y-position
// To Do: draw Murphy in location ax
+#if 1
+ StretchedSprites.BltImg(MurphyScreenXPos, MurphyScreenYPos, fiMurphy, 0);
+#else
StretchedSprites.BltEx(MurphyScreenXPos, MurphyScreenYPos, fiMurphy);
StretchedSprites.BltEx(MurphyScreenXPos, MurphyScreenYPos, fiMurphy);
+#endif
MurphyScreenXPos = MurphyScreenXPos / Stretch;
MurphyScreenYPos = MurphyScreenYPos / Stretch;
MurphyScreenXPos = MurphyScreenXPos / Stretch;
MurphyScreenYPos = MurphyScreenYPos / Stretch;