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fixed player animation when snapping for BD engine
[rocksndiamonds.git]
/
src
/
game_sp
/
Infotrons.h
diff --git
a/src/game_sp/Infotrons.h
b/src/game_sp/Infotrons.h
index 485f868cfb3b64e7702994b9471261d3e7f04299..4a404aee98ec12fa6ead09f998322cf6b63249e3 100644
(file)
--- a/
src/game_sp/Infotrons.h
+++ b/
src/game_sp/Infotrons.h
@@
-5,15
+5,10
@@
#ifndef INFOTRONS_H
#define INFOTRONS_H
#ifndef INFOTRONS_H
#define INFOTRONS_H
-#include "vb_types.h"
-#include "vb_defs.h"
-#include "vb_vars.h"
-#include "vb_lib.h"
-
#include "global.h"
#include "global.h"
-
extern
void subAnimateInfotrons(int);
-
extern
void subCleanUpForInfotronsAbove(int);
+void subAnimateInfotrons(int);
+void subCleanUpForInfotronsAbove(int);
-#endif /
* INFOTRONS_H */
+#endif /
/ INFOTRONS_H