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added functions to get range corrected x/y cave position for BD engine
[rocksndiamonds.git]
/
src
/
game_sp
/
Infotrons.c
diff --git
a/src/game_sp/Infotrons.c
b/src/game_sp/Infotrons.c
index c671c606deed2fd314208e532cc3ca8961475c98..ecf29af4889bf3170abfd605dcf6b82f1f133390 100644
(file)
--- a/
src/game_sp/Infotrons.c
+++ b/
src/game_sp/Infotrons.c
@@
-164,19
+164,8
@@
loc_g_1242: // infotron comes falling from above
if (ax == fiOrangeDisk) // orange disk hit
goto loc_g_1386;
if (ax == fiOrangeDisk) // orange disk hit
goto loc_g_1386;
-#if 1
-
-#if 1
// play the infotron sound, 'cause infotron hits something "hard"
subSoundFX(si, fiInfotron, actImpact);
// play the infotron sound, 'cause infotron hits something "hard"
subSoundFX(si, fiInfotron, actImpact);
-#else
- // play the zonk sound, 'cause zonk hits something "hard"
- subSoundFX(si, fiZonk, actImpact);
-#endif
-
-#else
- subSoundFXZonk(); // play the zonk sound,'cause zonk hits something "hard"
-#endif
if (! (ax == fiZonk || ax == fiInfotron || ax == fiRAM))
return;
if (! (ax == fiZonk || ax == fiInfotron || ax == fiRAM))
return;