+#define aniSpace IMG_EMPTY_SPACE
+#define aniZonk IMG_SP_ZONK
+#define aniBase IMG_SP_BASE
+#define aniMurphy IMG_SP_MURPHY
+#define aniInfotron IMG_SP_INFOTRON
+#define aniRAM IMG_SP_CHIP_SINGLE
+#define aniHardWare IMG_SP_HARDWARE_GRAY
+#define aniExit IMG_SP_EXIT_CLOSED
+#define aniOrangeDisk IMG_SP_DISK_ORANGE
+#define aniPortRight IMG_SP_PORT_RIGHT
+#define aniPortDown IMG_SP_PORT_DOWN
+#define aniPortLeft IMG_SP_PORT_LEFT
+#define aniPortUp IMG_SP_PORT_UP
+#define aniSpPortRight IMG_SP_GRAVITY_PORT_RIGHT
+#define aniSpPortDown IMG_SP_GRAVITY_PORT_DOWN
+#define aniSpPortLeft IMG_SP_GRAVITY_PORT_LEFT
+#define aniSpPortUp IMG_SP_GRAVITY_PORT_UP
+#define aniSnikSnak IMG_SP_SNIKSNAK
+#define aniYellowDisk IMG_SP_DISK_YELLOW
+#define aniTerminal IMG_SP_TERMINAL
+#define aniRedDisk IMG_SP_DISK_RED
+#define aniPortUpAndDown IMG_SP_PORT_VERTICAL
+#define aniPortLeftAndRight IMG_SP_PORT_HORIZONTAL
+#define aniPortAllDirections IMG_SP_PORT_ANY
+#define aniElectron IMG_SP_ELECTRON
+#define aniBug IMG_SP_BUGGY_BASE
+#define aniRAMLeft IMG_SP_CHIP_LEFT
+#define aniRAMRight IMG_SP_CHIP_RIGHT
+#define aniHWFirst IMG_SP_HARDWARE_BASE_1
+#define aniHW0 IMG_SP_HARDWARE_BASE_1
+#define aniHW1 IMG_SP_HARDWARE_GREEN
+#define aniHW2 IMG_SP_HARDWARE_BLUE
+#define aniHW3 IMG_SP_HARDWARE_RED
+#define aniHW4 IMG_SP_HARDWARE_YELLOW
+#define aniHW5 IMG_SP_HARDWARE_BASE_2
+#define aniHW6 IMG_SP_HARDWARE_BASE_3
+#define aniHW7 IMG_SP_HARDWARE_BASE_4
+#define aniHW8 IMG_SP_HARDWARE_BASE_5
+#define aniHW9 IMG_SP_HARDWARE_BASE_6
+#define aniHWLast IMG_SP_HARDWARE_BASE_6
+#define aniRAMTop IMG_SP_CHIP_TOP
+#define aniRAMBottom IMG_SP_CHIP_BOTTOM
+#define aniWallSpace IMG_INVISIBLE_WALL
+#define aniHWTrash1
+#define aniHWTrash2
+#define aniHWMurphy
+
+
+// graphics and animations related to in-game animations for element actions