-extern int PlayField16[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
-extern byte PlayField8[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
+extern int *PlayField16;
+extern byte *PlayField8;
+// extern int PlayField16[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
+// extern byte PlayField8[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];