extern int Min(int A, int B);
extern int Max(int A, int B);
extern int Min(int A, int B);
extern int Max(int A, int B);
-#if 1
-extern int *PlayField16;
-// extern int PlayField16[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
-extern byte PlayField8[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
-extern byte DisPlayField[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
-#else
extern LevelInfoType LInfo;
extern int ScrollMinX, ScrollMaxX, ScrollMinY, ScrollMaxY;
extern int ScrollX, ScrollY;
extern LevelInfoType LInfo;
extern int ScrollMinX, ScrollMaxX, ScrollMinY, ScrollMaxY;
extern int ScrollX, ScrollY;
extern int ScratchGravity, GravityFlag;
extern int SnikSnaksElectronsFrozen;
extern int YellowDisksExploded;
extern int ScratchGravity, GravityFlag;
extern int SnikSnaksElectronsFrozen;
extern int YellowDisksExploded;