PlayField16 = checked_calloc((game_sp.preceding_buffer_size +
SP_MAX_PLAYFIELD_SIZE +
SP_HEADER_SIZE) * sizeof(int));
PlayField16 = &PlayField16[game_sp.preceding_buffer_size];
PlayField16 = checked_calloc((game_sp.preceding_buffer_size +
SP_MAX_PLAYFIELD_SIZE +
SP_HEADER_SIZE) * sizeof(int));
PlayField16 = &PlayField16[game_sp.preceding_buffer_size];