+
+ /* add preceding playfield buffer (as large as preceding memory area) */
+ PlayField16 = checked_calloc((game_sp.preceding_buffer_size +
+ SP_MAX_PLAYFIELD_SIZE +
+ SP_HEADER_SIZE) * sizeof(int));
+ PlayField16 = &PlayField16[game_sp.preceding_buffer_size];
+
+ /* add preceding playfield buffer (as large as one playfield row) */
+ PlayField8 = checked_calloc((SP_MAX_PLAYFIELD_WIDTH +
+ SP_MAX_PLAYFIELD_SIZE +
+ SP_HEADER_SIZE) * sizeof(byte));
+ PlayField8 = &PlayField8[SP_MAX_PLAYFIELD_WIDTH];
+
+#if 0
+ /* these defaults will be changed after reading a Supaplex level file */
+ PlayField8 = REDIM_1D(sizeof(byte), 0, FieldMax);
+ DisPlayField = REDIM_1D(sizeof(byte), 0, FieldMax);
+ PlayField16 = REDIM_1D(sizeof(int), 0, FieldMax);
+
+ AnimationPosTable = REDIM_1D(sizeof(int), 0, LevelMax);
+ AnimationSubTable = REDIM_1D(sizeof(byte), 0, LevelMax);
+ TerminalState = REDIM_1D(sizeof(byte), 0, FieldMax);
+#endif